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REINVENTING HOW DESIGN IS TAUGHT

Learn design. One card at a time.

Skip the three-hour video courses. Master type, contrast, layout and design systems through short illustrated cards you can get through on a commute — built for how you already read your phone.

CARD 07 / 34

Contrast has to be obvious

A 10% jump looks like a mistake. A 60% jump looks like a decision.

⚡️ 4,281 learners building design judgement daily. No jargon, no filler — just the reasoning behind good work.

FEATURE 01 / BITE-SIZED CARDS

Card-by-card learning. One idea at a time.

Design is judgement, not trivia. Each card makes one claim, shows it, and gives you the example — so the reasoning sticks instead of the vocabulary.

  • 01 / Design Foundations

    The rules, principles and concepts used to create work that is useful, understandable and worth trusting.

    6 cards · FOUNDATION PRACTICE
  • 02 / UX Research

    How to talk to users, separate evidence from opinion, and turn messy conversations into decisions you can defend.

    6 cards · INTERMEDIATE PRACTICE
  • 03 / Interaction Design

    Flows, states, feedback and motion — the craft of making a product feel like it is answering you.

    6 cards · INTERMEDIATE PRACTICE
FEATURE 02 / SCIENCE-BACKED

Spaced repetition built for judgement, not memorisation.

SHFTPLAY brings a card back just before you would have forgotten it. You are not memorising definitions — you are rehearsing the decision until it becomes instinct.

  • 1d

    Flash drills: spot the hierarchy

    Swipe-action cards comparing two layouts under a strict five-second limit.

  • 3d

    Active recall: rebuild the type scale

    Blank-slate prompts where you reconstruct the ramp from memory.

  • 7d

    The contrast trap

    Identify the accessibility failure in a real interface, fast.

Retention curveACTIVE RECALL
Memory decays after each review, but each spaced review returns retention to full and the decay gets slower, until recall is permanent.100% memoryReview 1Review 2Permanent recall

The scheduler brings a card back at the point of maximum forgetting, which returns your retention to full and stretches the gap before the next review.

FEATURE 03 / PRACTICE THAT BITES

Real briefs are messy. Get ready for them.

Reading a principle is not knowing it. Every chapter ends in questions drawn from the situations the principle actually shows up in.

  • FOUNDATION TIER

    Spot the hierarchy

    Given a dense screen, name the first three things the eye lands on and say why that order is right or wrong.

    TESTS: VISUAL WEIGHTTIME: UNDER 60 SECONDS
  • PRACTITIONER TIER

    Fix the form

    A signup form with eight fields and no grouping. Restructure it so the labels, inputs and errors read as one system.

    TESTS: GROUPING & SPACINGTIME: UNDER 3 MINUTES
  • PROFESSIONAL TIER

    Name the token

    Choose colour token names for an accent that will survive a rebrand, and defend each one against the obvious alternative.

    TESTS: SYSTEM THINKINGTIME: UNDER 5 MINUTES
DESIGN PREVIEW

Cards, practice tasks, and immediate analysis.

A glance inside the app. Careful typography, hard edges, and nothing on screen that is not doing work.

03 / METHODOLOGY

Three steps to design judgement.

  1. 01

    Pick your course

    Start with Design. Law, Finance, Computer Science and AI are being written now — one course active at a time, and switching keeps your progress on each.

  2. 02

    Read a few cards a day

    Each card is one idea with a worked example. Bookmark the ones that land, and the app remembers where you stopped.

  3. 03

    Build the daily habit

    A reminder at a time you choose, a streak that counts, and review prompts that arrive right before you would have forgotten.

18Day StreakKeep the fire alive!
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04 / ENGAGEMENT CORE

Keep the fire alive. Track your daily progression.

Consistency out-performs intensity. Streaks, weekly benchmarks and saved chapters are there because five minutes a day for a month beats one long Saturday you never repeat.

DESIGNED FOR FOCUS

Late night reading. Late night learning.

A low-contrast interface built to keep your eyes fresh when the room is dark and the phone is the only light in it.

Ready to think like a designer?

34 cards across 6 modules, one payment, no expiry. Start free and see whether it sticks.

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