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MODULE 1 · FREE

Design Foundations

The rules, principles and concepts used to create work that is useful, understandable and worth trusting.

Cards:
6
Chapters:
3
Time:
about 9 minutes
Start free

In this module

  1. 1Principles of Design2 cards
  2. 2Colour Theory2 cards
  3. 3Typography2 cards

Sample cards

Exactly what you would swipe through in the app — one idea per card, with the example that makes it stick.

  • Principles of Design

    Visual hierarchy

    Hierarchy is the order the eye travels in. You build it with size, weight, colour and space — not with more elements. If everything is emphasised, nothing is.

    On a pricing page where the plan name is 14px and the price is 40px, the eye lands on cost first — exactly where the decision happens.

  • Principles of Design

    Contrast

    Contrast separates what matters from what surrounds it. Push differences hard — a 10% size jump reads as a mistake, a 60% jump reads as intent.

    Two greys 5% apart look like a rendering bug. Two greys 40% apart look like a label and a value.

  • Colour Theory

    Building a palette

    Most interfaces need one accent, one neutral ramp and two states. Everything else is decoration you will have to maintain forever.

    A product that ships with a single accent and nine neutrals looks designed rather than decorated. The restraint is the craft.

  • Colour Theory

    Content & accessibility

    Body text needs 4.5:1 against its background; large text and UI edges need 3:1. Check the token, not the screenshot.

    A muted grey that passes at 18px semibold will quietly fail at 14px regular — the same hex, two different verdicts.

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UX Research

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